Second Life’s Virtual Economy Makes $500m Per Year

Patrick Hoge, writing in the San Francisco Business Times, reports that Second Life “residents” have spent more than $1 billion in transactions to date and spent 1 billion hours logged into this virtual world. Facts 1. In 2008, Second Life users spent $360 million on virtual goods ranging from land (virtual real estate) to designer […]

Linden Research/Second Life Sued by Virtual Goods Maker

Kevin Alderman, who sells virtual goods in Second Life, has sued Linden Lab for allowing other to sell his products without his permission.

What’s Realtime Worlds’ alternative “monthly subscription model” for APB?

Realtime Worlds is to adopt an alternative “traditional monthly subscription model” with its upcoming MMO APB. The game’s web site confirms the adoption of a non-traditional revenue model, although it side steps giving details of the terms of payment.

What’s Realtime Worlds’ alternative "monthly subscription model" for APB?

Realtime Worlds is to adopt an alternative “traditional monthly subscription model” with its upcoming MMO APB. The game’s web site confirms the adoption of a non-traditional revenue model, although it side steps giving details of the terms of payment.

Report: Free-to-Play Web Games Generate Most Virtual Purchases

Mark Hefflinger reports that, as online gaming companies explore how virtual goods can leads to revenue generation, a new survey shows that, “free-to-play games attract the greatest number of virtual goods buyers, and that virtual currency is the most popular purchase.”

Free Online Credit Card Calculator to Help Web Merchants Lower Processing Costs

Free Online Credit Card Calculator to Help Web Merchants Lower Processing Costs