Colin Brennan introduces a podcast on Aion’s business model, the differences in how the Western and Eastern markets perceive gameplay, and how Aion manages to stretch their Tower of Eternity across both markets.
The Aion development team has re-designed Aion with a global mindset, such as tempering the experience grind with story and adapting the graphics to straddle the cultural preferences of both markets.
In addition to that, they wished to bring new perspectives to the industry as a whole, including their take on flight and the use of PvP in PvE settings.
You can watch the podcast here
Link: http://www.massively.com/2009/09/14/aions-third-podcast-takes-on-the-east-vs-west-gaming-approache/
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