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Entries Tagged as 'Virtual Currency'

How To Add a PayPal Donation Button To Your Blog

February 13th, 2010 · View Comments · Paypal

PayPal Donations is a nice way to let people donate a small amount of your site, usually as a thank you for providing quality information, tips or advice. You can use this to collect donations from a PayPal Donation button on your website, or even using it as a link in your email. PayPal won’t automatically place the button code on your website, but it’s very easy to copy and paste the code into your blog or website’s code.

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Second Life's virtual economy over $500M a year

September 22nd, 2009 · Comments Off · Second Life

Patrick Hoge, writing in the San Francisco Business Times, reports that Second Life “residents” have spent more than $1 billion in transactions to date and spent 1 billion hours logged into this virtual world.

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Fotolog to Sell Virtual Goods to 27 million members

September 22nd, 2009 · Comments Off · How To

Viximo, a developer of virtual goods solutions for social networking sites, has partnered with Fotolog, the world’s most popular photo-blogging site. Fotolog intends to use Viximo’s technologies to offer virtual goods to its 27 million members.

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Virtual Rentals are the new business model for Social Networks

September 20th, 2009 · Comments Off · How To

Reuters note that Asia is also a playground for a range of virtual business models such as rentals.

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80% of online gamers now buy virtual goods, Free to Play gamers most active buyers

September 19th, 2009 · Comments Off · How To

According to a new report, the median average expenditure in online gaming was highest among Free to Play games ($75), followed by MMOs ($60) and Social Networks ($50) respectively. The average user plays three online games. 80% report buying digital goods for their own use while 20% said they purchase for gifts.

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How to Earn, Trade and Buy Virtual Currencies

September 18th, 2009 · Comments Off · Technical Writing

For those interested in buying and selling virtual currencies, let’s look at how the process works on the Ven site. This articles also asks if this virtual currency is pegged to the US Dollar?

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Register for 3rd Annual Virtual Goods Summit

September 16th, 2009 · Comments Off · Technical Writing

The Social Gaming Summit 2009 (Friday, October 30, 2009) is a one day event focused on the intersection of games and the social web. This year’s event will focus on helping social games developers build, monetize, and grow their social games. It aims to bring together the leaders in free-to-play games, social networking, and payments infrastructure for a full day of panels and talks.

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Asia’s top Social Networking Site Makes 830m USD from Virtual Goods

September 16th, 2009 · View Comments · Facebook

Reuters report that Asia’s social networking sites appear to have solved found lucrative ways to leverage profits from their online gamers. Asians spend an estimated $5 billion a year on virtual purchases via websites such as Qzone, Cyworld in South Korea and mobile-phone based network Gree in Japan, according to Plus Eight Star.

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New Virtual Currency based on Social Reputation, number of retweets

September 15th, 2009 · Comments Off · Technical Writing

Kim-Mai Cutler reports that Whuffie Bank wants to build a virtual currency based on reputation that can be redeemed for goods and services.

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What Facebook can learn from Asian Virtual Goods Business Models

September 15th, 2009 · View Comments · Facebook

What Facebook can learn from Asian Virtual Goods Business Models

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Linden Research/Second Life Sued by Virtual Goods Maker

September 15th, 2009 · Comments Off · Technical Writing

Kevin Alderman, who sells virtual goods in Second Life, has sued Linden Lab for allowing other to sell his products without his permission.

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What’s Realtime Worlds’ alternative “monthly subscription model” for APB?

September 15th, 2009 · Comments Off · How To

Realtime Worlds is to adopt an alternative “traditional monthly subscription model” with its upcoming MMO APB. The game’s web site confirms the adoption of a non-traditional revenue model, although it side steps giving details of the terms of payment.

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What’s Realtime Worlds’ alternative "monthly subscription model" for APB?

September 15th, 2009 · Comments Off · How To

Realtime Worlds is to adopt an alternative “traditional monthly subscription model” with its upcoming MMO APB. The game’s web site confirms the adoption of a non-traditional revenue model, although it side steps giving details of the terms of payment.

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Report: Free-to-Play Web Games Generate Most Virtual Purchases

September 14th, 2009 · Comments Off · Technical Writing

Mark Hefflinger reports that, as online gaming companies explore how virtual goods can leads to revenue generation, a new survey shows that, “free-to-play games attract the greatest number of virtual goods buyers, and that virtual currency is the most popular purchase.”

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Virtual Worlds to Make 10 Billion USD by 2013, 900 virtual worlds by 2012

September 13th, 2009 · Comments Off · Technical Writing

KZero expect growth in virtual worlds come from multiple areas, such as education and older age ranges will supplement KT&T (kids, tweens and teens) and social networking extension from ‘pages to places‘.

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