While most consumers tightened their real-world purse strings in 2009, but that did not seem to hurt sales of virtual goods. Users of virtual world Second Life spent $567 million buying virtual goods in 2009. 65% year-over-year increase in spending on user-generated virtual items for avatars. It’s marketplace saw virtual goods sales of $6.1 million. The economy is based on the Linden™ dollar (L$), Second Life’s virtual currency. You can buy and sell L$ on the LindeX™ the official virtual currency exchange of Second Life. In 2008 more than USD $100 million worth of L$ were bought and sold on the LindeX. While Facebook gets the media hype, Second Life generates real money – even though it starts as virtual money. Let’s look at the figures.
Entries Tagged as 'Second Life'
Second Life v Facebook: Which Makes More Money?
February 15th, 2010 · View Comments · Second Life
Tags:Business Models·Economics·ePayments·Facebook·linden dollars·Second Life·Virtual Goods·Virtual Worlds
Second Life's virtual economy over $500M a year
September 22nd, 2009 · Comments Off · Second Life
Patrick Hoge, writing in the San Francisco Business Times, reports that Second Life “residents” have spent more than $1 billion in transactions to date and spent 1 billion hours logged into this virtual world.
Tags:Atlus Online·Avatar·currency·e-wallet·Euros·Fotolog·Latino social networks·linden dollars·Linden Lab·Micropayments·Mindspark·MMO·Ndoors Interactive·NETELLER·Offerpal·online payments·QDollars·QPoints·Quepasa·Second Life·Second Life Residents·social networking sites·Sometrics·Strategy·Super Rewards·Swiss francs·Test·US dollars·Virtual Currency·Virtual Economy·Virtual Gifts·Virtual Goods·Virtual real estate·Virtual World Exchange·Viximo·VreeBees·Vreebit·Walmart
Fotolog to Sell Virtual Goods to 27 million members
September 22nd, 2009 · Comments Off · How To
Viximo, a developer of virtual goods solutions for social networking sites, has partnered with Fotolog, the world’s most popular photo-blogging site. Fotolog intends to use Viximo’s technologies to offer virtual goods to its 27 million members.
Tags:Atlus Online·Avatar·currency·e-wallet·Euros·Fotolog·Latino social networks·linden dollars·Linden Lab·Micropayments·Mindspark·MMO·Ndoors Interactive·NETELLER·Offerpal·online payments·QDollars·QPoints·Quepasa·Second Life·Second Life Residents·social networking sites·Sometrics·Strategy·Super Rewards·Swiss francs·US dollars·Virtual Currency·Virtual Economy·Virtual Gifts·Virtual Goods·Virtual real estate·Virtual World Exchange·Viximo·VreeBees·Vreebit·Walmart
Virtual Rentals are the new business model for Social Networks
September 20th, 2009 · Comments Off · How To
Reuters note that Asia is also a playground for a range of virtual business models such as rentals.
Tags:credits·Cyworld·digital currency·Facebook·Facebook Credits·google checkout·Gree·Habbo·linden dollars·micro-payments·Micro-transactions·MMOG·MMORPG·MySpace·online payments system·Plus Eight Star·power-ups·Second Life·subscriptions·Sulake·Ven·virtual clothes·Virtual Currency·Virtual Gifts·Virtual Goods·virtual pets·weapons·World of Warcraft
Real Estate Prices Collapse in Virtual Worlds due to Real World Recession
September 17th, 2009 · Comments Off · How To
Reflecting the fall of property values in the real world, it now seems that the price of real estate in Virtual Worlds is also collapsing.
Tags:L$·Property values·Real Estate·Real Life·Second Life·Virtual Worlds
Second Life to serve as Virtual Learning Model at University of Texas
September 16th, 2009 · Comments Off · Technical Writing
Linden Lab, the Makers of Second Life, have rolled out the first virtual learning environment in the world at the University of Texas.
Tags:Linden Labs·Second Life·Virtual Learning·Virtual Worlds
Asia’s top Social Networking Site Makes 830m USD from Virtual Goods
September 16th, 2009 · View Comments · Facebook
Reuters report that Asia’s social networking sites appear to have solved found lucrative ways to leverage profits from their online gamers. Asians spend an estimated $5 billion a year on virtual purchases via websites such as Qzone, Cyworld in South Korea and mobile-phone based network Gree in Japan, according to Plus Eight Star.
Tags:credits·Cyworld·digital currency·Facebook·Facebook Credits·google checkout·Gree·Habbo·linden dollars·micro-payments·Micro-transactions·MMOG·MMORPG·MySpace·online payments system·Plus Eight Star·power-ups·Second Life·subscriptions·Sulake·Ven·virtual clothes·Virtual Currency·Virtual Gifts·Virtual Goods·virtual pets·weapons·World of Warcraft
What Facebook can learn from Asian Virtual Goods Business Models
September 15th, 2009 · View Comments · Facebook
What Facebook can learn from Asian Virtual Goods Business Models
Tags:credits·Cyworld·digital currency·Facebook·Facebook Credits·google checkout·Gree·Habbo·linden dollars·micro-payments·Micro-transactions·MMOG·MMORPG·MySpace·online payments system·Plus Eight Star·power-ups·Second Life·subscriptions·Sulake·Ven·virtual clothes·Virtual Currency·Virtual Gifts·Virtual Goods·virtual pets·weapons·World of Warcraft
Linden Research/Second Life Sued by Virtual Goods Maker
September 15th, 2009 · Comments Off · Technical Writing
Kevin Alderman, who sells virtual goods in Second Life, has sued Linden Lab for allowing other to sell his products without his permission.
Tags:credits·digital currency·linden dollars·micro-payments·Micro-transactions·Second Life·virtual clothes·Virtual Currency·Virtual Gifts·Virtual Goods·virtual pets·weapons
What’s Realtime Worlds’ alternative “monthly subscription model” for APB?
September 15th, 2009 · Comments Off · How To
Realtime Worlds is to adopt an alternative “traditional monthly subscription model” with its upcoming MMO APB. The game’s web site confirms the adoption of a non-traditional revenue model, although it side steps giving details of the terms of payment.
Tags:APB·credits·digital currency·fremium·linden dollars·micro-payments·Micro-transactions·MMOG·MMORPG·online payments system·power-ups·Realtime Worlds·Second Life·subscriptions·Virtual Currency·Virtual Goods·weapons·World of Warcraft
What’s Realtime Worlds’ alternative "monthly subscription model" for APB?
September 15th, 2009 · Comments Off · How To
Realtime Worlds is to adopt an alternative “traditional monthly subscription model” with its upcoming MMO APB. The game’s web site confirms the adoption of a non-traditional revenue model, although it side steps giving details of the terms of payment.
Tags:APB·credits·digital currency·fremium·linden dollars·micro-payments·Micro-transactions·MMOG·MMORPG·online payments system·power-ups·Realtime Worlds·Second Life·subscriptions·Virtual Currency·Virtual Goods·weapons·World of Warcraft
Report: Free-to-Play Web Games Generate Most Virtual Purchases
September 14th, 2009 · Comments Off · Technical Writing
Mark Hefflinger reports that, as online gaming companies explore how virtual goods can leads to revenue generation, a new survey shows that, “free-to-play games attract the greatest number of virtual goods buyers, and that virtual currency is the most popular purchase.”
Tags:credits·digital currency·Facebook·google checkout·Gree·Habbo·linden dollars·micro-payments·Micro-transactions·MMOG·online payments system·Playspan·power-ups·Second Life·subscriptions·Sulake·Ven·virtual clothes·Virtual Currency·Virtual Gifts·Virtual Goods·virtual pets·weapons
Virtual Currency News, Sept 11
September 10th, 2009 · Comments Off · Technical Writing
Google Checkout to re-launch with micro-transactions, The Virtual Currency Revolution, Nonprofits test Facebook’s credits platform, Virtual currency takes off in Asian social networking sites, How Renting Virtual Goods works in Asia, txtNation bet on micro-payments, TrialPay and WeeWorld chose BOKU as online payments system, Facebook Targets Paypal
Tags:BOKU·Brenda Goh·credits·Cyworld·debit cards·digital currency·e-food·Facebook·google checkout·Gree·Habbo·linden dollars·mENABLE·micro-payments·Micro-transactions·microbilling·online payments system·Paypal·peer to peer finance·Pet Society·Qzone·Reuters·Second Life·Serios·SMS·social networking sites·Sulake·TrialPay·Tsuri Star·txtNation·Ven·virtual clothes·Virtual Currency·Virtual Goods·virtual pets·WeeWorld
Why a virtual currency is not a currency?
September 8th, 2009 · Comments Off · Technical Writing
The subject of virtual currencies has been covered recently in several leading magazines, such as BusinessWeek, Wired, and even CNN. While all of these have discussed the impact virtual currency may have on the internet, very few have actually defined what a virtual currency is and how it differs from a real currency.
Tags:Adena·club penguin·currency·Exchange rates·Federal Reserve·fiat money·google·Inflation·L$·legal tender·linden dollars·Liquidity·Regulation·Second Life·taxes·Virtual Currency·World of Warcraft












