While most consumers tightened their real-world purse strings in 2009, but that did not seem to hurt sales of virtual goods. Users of virtual world Second Life spent $567 million buying virtual goods in 2009. 65% year-over-year increase in spending on user-generated virtual items for avatars. It’s marketplace saw virtual goods sales of $6.1 million. The economy is based on the Linden™ dollar (L$), Second Life’s virtual currency. You can buy and sell L$ on the LindeX™ the official virtual currency exchange of Second Life. In 2008 more than USD $100 million worth of L$ were bought and sold on the LindeX. While Facebook gets the media hype, Second Life generates real money – even though it starts as virtual money. Let’s look at the figures.
Entries Tagged as 'Business Models'
Second Life v Facebook: Which Makes More Money?
February 15th, 2010 · View Comments · Second Life
Tags:Business Models·Economics·ePayments·Facebook·linden dollars·Second Life·Virtual Goods·Virtual Worlds
What Andrew Chen Can Teach You About Writing Killer Headlines
January 27th, 2010 · View Comments · Advertising, How To, Social Media
If you want to see great web copy, read Andrew Chen. I’m going to show you his top 15 posts from last year. What do you see? The headlines are very compelling; smart little nuggets that draw you in. The secret is how he combines several copywriting techniques so well. It looks seamless. And [...]
Tags:Advertising·Business Models·business writing·Copywriting·Freemium·Headings·web 2.0·writing
Aion, Podcast on East vs. West MMRPG Business Models
September 24th, 2009 · View Comments · Technical Writing
Colin Brennan introduces a podcast on Aion’s business model, the differences in how the Western and Eastern markets perceive gameplay, and how Aion manages to stretch their Tower of Eternity across both markets.
Tags:Aion·Business Models·Culture·Fantasy·MMO
7 Do’s And Don’ts When Developing an Online Game
September 21st, 2009 · Comments Off · Technical Writing
Turbine’s Vice President of product development, Craig Alexander, offered the following suggestions for those considering setting up an online game. The comments were made at the last day of the Game Developer’s Conference Austin 2009, which the Gamasutra site has been covering in depth.












